Undoubtedly the most-hyped – and also one of the most-delayed – new feature in Blender 3.6 is initial support for simulations in the Geometry Nodes toolset.Ī goal even before the toolset was first introduced in Blender 2.92, the change moves Geometry Nodes from being a procedural modelling and object scattering system to being a node-based effects system.Īlthough it still has a very long way to go before it becomes a practical alternative to tools like Houdini, the simulation nodes are already capable of a reasonable range of effects. Support for simulations in Geometry Nodes